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Performance has nothing to do with thermo. You could have maxed out thermo and power everything off, and it wouldn't affect performance. Or use very little thermo on a very dense painting with tons of flecks... and performance be tank. So equating the two isn't the right way to think about this.
There's nothing special about VR really; anything you make can be used in VR and on a TV. There are a few special VR-only settings (eg. VR scale on camera gadgets), but nothing you "need" to know about.
Just bear in mind that it's harder to render 2 images of the scene for VR than it is to render 1 image for a TV. So use the testing tools, analysis mode, and heatmaps to spot what performance issues your scene may have. https://youtu.be/XeiD3Ce9poc?t=210