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A forum post by TAPgiles

Performance has nothing to do with thermo. You could have maxed out thermo and power everything off, and it wouldn't affect performance. Or use very little thermo on a very dense painting with tons of flecks... and performance be tank. So equating the two isn't the right way to think about this.

There's nothing special about VR really; anything you make can be used in VR and on a TV. There are a few special VR-only settings (eg. VR scale on camera gadgets), but nothing you "need" to know about.

Just bear in mind that it's harder to render 2 images of the scene for VR than it is to render 1 image for a TV. So use the testing tools, analysis mode, and heatmaps to spot what performance issues your scene may have. https://youtu.be/XeiD3Ce9poc?t=210

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