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When you select a keyframe, it previews what effect it will have while powered.
It will also show hash marks on the affected objects--though if those objects are gadgets you'll have to be able to see those objects which can be difficult if they're inside a chip or group.
If you hover over an object, any keyframes affecting that object will glow green and pulse bigger and smaller.
And when you hover a keyframe that has nothing stored in it, it will show [empty] in red text beneath the tooltip. So you can delete things in the scene, then hover over the keyframe to see if it's "empty" now because its target object no longer exists. Then you can undo, or exit without saving to get back to everything being there again.