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Interesting... I just tried that out, and made the pebble collidable (and turned up friction because otherwise they slide around the place XD), and they were picked up just fine.
The logic uses a tag to trigger stuff, so it shouldn't be a zone not looking for collidable objects or anything. So I'm not sure what's gone wrong in your scene I'm afraid.
Here's the scene with the test, in case it helps. https://indreams.me/scene/dhUVYPtcNuM