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Sounds great! I'd love to be able to drop something like that in. Luckily people are making great strides towards a drop-nodes approach to this, like skn3's nodes they're working on.
I could see this being very difficult to get right in the implementation, guessing what things are important for the mesh, what areas to avoid or gravitate towards... Maybe it's doable. I just wonder if for UGC and the explosion of possibilities that more high-level systems like this would be a lot harder to implement because you'd have to lock in certain assumptions, and make it flexible enough to use, and easy to use for people who don't know what a nav-mesh is ;P
If anyone can do it, Mm can. Just sounds like a monumental task XD