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A forum post by TheBeardyMan

383935743938 To store a different value in each emitted object from a single emitter, you don't even need looped wires and nodes - you can make changes to the emitter's template object using "keep changes" keyframes and tweak the emitter to emit without wires. Each emitted object will then have the values set by the keep changes keyframes, and future changes to the power of those keyframes will have no effect on already emitted objects - and no extra logic is replicated per emitted object. That's how I created Langton's Ant (https://indreams.me/dream/mXEdQJExiCj) and 512 Byte Sculpt Label Encode RAM (https://indreams.me/element/oVKJvnTdgcv).

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