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Yeah, not being able to play music across scenes easily/reliably/seamlessly is a bit of a jank. I can see the problem though. Each scene has its own thermo limit so its not as if you can just have the music track playing "in the background" and across scenes.
Your suggestion for persist and named timelines is a really good solution. It fits in with the current way some similar Dreams logic works.
The other option is being able to load in a Dream dynamically, into some kind of "container gadget". This would let you create a container scene and then you have the background music here.