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Making Dream within a Dream work this way is also the missing piece for creating programming puzzle games. That genre traditionally has multiple scoreboards per level - one for each solution metric e.g. number of instructions or number of cycles - and also saves a player's best solution for each level. Those features require a dream's worth of scoreboards and persistent variables respectively per level when the number of levels is large. Some creators have had some success with programming puzzle games, but they haven't attempted to implement those features. Most likely because of the gameplay flow and progress recording - telling the hub dream whether the player passed or failed a level is another thing a dream within a dream can't do - that get taken away when you make each level a dream within a dream.