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A forum post by TAPgiles

Yeah I think the core issue is that puppets are guaranteed to be "upright" according to the scene's gravity.

Perhaps there could be a switch on the force applier to tell Dreams it's a "gravity" zone. Then if a puppet is affected by it it would adjust to be upright according to that gravity instead?

Or a way of turning off the always-upright of the puppet, or telling it a direction that should be its "upright" would get us most of the way there 😅

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