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A sneaky little tip for all those trying to figure out how to do this efficiently... use the exclusive gate combined with emitted sculpts. You can use the exclusive gate as a priority queue so that the "head" is basically the list item with the highest input. If you have a variable that increases every time you add a new list item, you can then feed this into the emitted logic. This then acts as a "unique id". Each emitted "list item" should have the exclusive gate that we feed the "unique id" into. The most recently emitted list item will have the highest "unique id" so will be the current active exclusive gate.
You can combine this mechanism with wireless signals or "emit with wires" so that each "list item" exclusive gate, dictates if it should be sending the "current" value. Same goes for removing items. You can make the emitted "list item" destroy itself when it recieves a signal and its exclusive gate is active!