Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
I take your point @Matneee, and @Tapgiles: you lay out impressively thorough considerations for when/if Mm considers implementing these greater freedoms.
Where both @Matneee and @Tapgiles agree, I'd like to point out, is that the user must consent to a legal agreement regarding the use and distribution of their work.
Surely the legal agreement associated with publishing can be improved upon, no? Perhaps offer a variety of options for users to decide how attribution and derivation of their works will be enforced (or not enforced). If the creator chooses a license that says the work must remain unchanged, then I would hope -- legally -- a private version of it could exist in a public creation without issue. From a technical standpoint, I agree with Tap that the the resources involved to make this possible would be worth the dev expenses.
To me, the bottleneck restricting creators from more freely sharing work is in large part shaped by the legalities we consent to when publishing.
It is not of course fair or ethical to expect the user to read a long legal document. I'm sure the UX writer could collab with Legal to offer a succinct, Dreamsian explanation of what is being agreed to.
Legal matters are essential aspects of the game dev industry. I'm thankful Dreams is willing to navigate and handle some of that for us. But should we not be taught and tutorialized about the ins and outs of how legal matters impact creators' ambitions to better understand game dev? Same applies for Music, Art, Film industries etc of course.
Now although international concerns could make these tasks unaffordably difficult, I would like to know whether the many Creative Commons (or other such licenses) can -- if implemented -- be presented and taught to us as important considerations when creating art or other works.
I'm not saying the legal aspect is the only area where I think these publishing issues can be resolved... but it seems to me that **at least** giving us the option to understand what we are agreeing to in a more succinct form would, if nothing else, be more transparent and reduce confusion.
Speaking of confusion, why is the credit system so badly conveyed anyway? Especially if there are vitally important legal considerations that need to be made on your (Mm's) end, shouldn't that area be one of the epast unclear aspects of saving/publishing? At least if we understand what we are and aren't doing, there would be less folks needing to retract their work after mistakenly publishing it in the first place.
Fuether, to be rather blunt, the language and menu design for Dreams' saving and publishing operations are, frankly... very very bad. Helping users understand what's going on would be a great first step in implementing a more fair system, IMO.