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Hi.
Thank you for the reply.
The multi hole switch supports multiple holes where one scene contains one hole (along with scoring (well total puts taken so far) across all holes etc). The problem is that every holes must be in a separate scene, so for a 9 hole course you will need 9 scenes.
I realise this is not a big problem as such, but what I wanted to do was have 3 holes in one scene before moving onto the next scene with the next 3 holes in it, that way I can create an environment with 3 holes which looks more like a real course instead of individual holes.
I could create a scene with 3 holes and then just duplicate it (so I have 3 identical copies of it named hole 1, hole 2, hole 3) and then just link the scenes in order and move the position of the golfers in each one so that hole 2 for instance loads with the golfer starting at hole 2 but this means I have to have 3 identical scenes (which is a waste).
Ideally I'd like to be able to just have one scene with 3 holes and then move the golfer to hole 2 then hole 3 in the same scene and then move to a new scene for holes 4,5 and 6 etc.. (so I can cut done on scene waste/duplications and storage waste etc)
I am struggling to even get the golfers to move to the start of hole 2 (move to a tag) after they complete hole one. I guess I will need to just dig deeper but to be honest I am really struggling with the logic as it's way beyond my limited capabilities (I'm just hacking at the moment and then testing to see what I've changed does) and I am struggling to really understand it.
Thanks