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"The problem with using animation points is that it also saves me the spatial position of the scene, not just the rotation. That is, my element is an object that moves in space, and if I activate the animation point where I rotate that element, it not only rotates it, it also transfers it to the X, X, X coordinates in which I have created that animation."
Just a note, that Keyframe animation rotations and positions are group relative. So you only need to rotate an object inside a group. This will not affect the position of the group, meaning you can move the external group around, while rotating the inner object.