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A forum post by OgTheEnigma

You can do it with a Look At Rotator's Screen Space Direction.

Use Vyzium's Sine & Cosine gadget. Input your angle, and you'll have 2 output lengths, from sin and cos, with an implied max distance of 1. Connect these 2 values to a 3 number Combiner. The 2 inputs you choose will correlate with pitch, roll and yaw. Choosing the same 2 inputs, but connecting the wires in the opposite positions will make it rotate the other direction, with the same angle input.

Connect the Combiner to the Screen Space Direction on the Look At Rotator to apply it to your object.

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