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I would really appreciate adding this; I think 2 decimal places will be sufficient. Trying to make Elements Thermometer efficient is an important part of creation. You can kind of do it already with pure logic by making lots of clones and dividing by their number, however I feel this solution is sub-optimal. Particularly when multiple Variables and Variable Modifiers are involved, the Gameplayer Thermometer can grow in a non-linear way as the number of clones increases.
The type of Element that would most benefit from this is sculptures. It's fairly easy to make a sculpt with a cost of under 1%, but under this threshold, there's no easy way to accurately evaluate relative cost, because clones have no impact on graphics Thermo.