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To those that are interested, I DID manage to get something working quite well!
https://indreams.me/scene/ZL3hGG_TG2A
This includes:
Only being able to change direction when in contact with the ground.
Jumping, and only when on the ground.
A camera that "follows" the ball rather than is actually on the ball (helps smooth out bumps a lot).
Lots of tweakable settings, like speed and jump height. (need to pull these out into their own sliders.
Improvements to be made:
Working on turning the jump into a "charge" jump where the longer you hold the higher it jumps.
Working on fixing some speed issues where it can go faster diagonally. Need to normalize the speeds.
Jumping should launch the ball in the direction of the normal of the surface it's touching, not necessarily upwards.