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OK, I've experimented a little with the keyframes and getting some joy with a single Look At Rotator. You can wire a Direction input (hang on a sec) into its 'Scene Space Direction' in/out.
To make a Direction input, combine some values into a Combiner set to 'Direction' or read them off some reference objects. Reference objects might be easier - I thought the rotator would be a nice x angle, y angle, z angle but it's behaving ratther more complexly.