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A forum post by mmdev7

OK so the camera will always pivot around the centre of a puppet but we can get around this. Tunnel into the puppet and grab its pelvis (its core) and its feet and move them to the side. The camera will pivot around the same point but your character is now offset. Bear in mind the collision is where the character used to be and I dont think there is a way to offset that.

Im looking into the aiming now :)

Peter

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