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I had tried those solutions, it sounds like it should work but the problem is that Stick input outputs a value from 0.00 to 3.00. If you hook up a NOT, you'll still get a value between 0.00 and 1.00 to the animation when merely tilting the stick slightly, which will still activate the animation. Luckily, I figured out the Calculator gadget can be useful here by outputting true or false (i.e. 0.00 and 1.00 exclusively) if the stick is tilted any amount more than none.