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A forum post by MrOobleck

On this topic, it would be really cool if emitters could emit by reference without deleting an object from the level. For instance, you want to emit a bunch of cubes that have a different color each time they are emitted. So you could have a cube in the level somewhere that changes color constantly, that is referenced by the emitter each time it emits, causing every new object to start at a different color. (basically a phase shift). Also, being able to directly reference a saved object without stamping it in the world would be super cool.

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