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On this topic, it would be really cool if emitters could emit by reference without deleting an object from the level. For instance, you want to emit a bunch of cubes that have a different color each time they are emitted. So you could have a cube in the level somewhere that changes color constantly, that is referenced by the emitter each time it emits, causing every new object to start at a different color. (basically a phase shift). Also, being able to directly reference a saved object without stamping it in the world would be super cool.