Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
What exactly do you want to do? If you want a dynamic soundtrack going only for a few measures, I'd just put each instrument in a separate timeline, and have the parent timeline loop. You then put together the logic for when you want the timelines with your refrain (or action track, whatever you like) to play (ramp up the volume, maybe a decaying filter or something neat, slo-mo sounds etc.) and blend between those states.
Honestly, there are so, so many ways to go at these problems. And by the way, while there is technically a limit, I've made 10-minute songs with a fair bit of circuitry, just for the sake of it, and let me tell you: it's not an issue at all. And if it were, combining levels is lightning fast, what with the entire level preloading and all that. You could feasibly split your track up and just do it the old-fashioned way.
I like the mixture of programming your sounds and at the same time integrating performance tools with classic slice-based sequencing. Although, sadly, there is no slicer yet, which I would love to have so I can break up some monotonous loops without cloning and adjusting the length of my clips.
So much stuff I will have to keep submitting in the feedback forum, like zooming back to a timeline after editing a camera, but the audio tool... my mind is broken by how powerful it really is. I expected as much, but seeing it live is just something else entirely.