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Yeah that’s basically it.
The key element is a control sensor set to remote control. So no player needs to possess it for it to detect any buttons pressed on a players pad.
Link the button outputs to your logic.
Using this you can give the player control of starting the game, showing a prompts screen etc.
All the screens are as MostlySquares says just text boxes or number gadgets to display the relevant information
In some ways setting up a menu like this is allot like setting up a character with a control sensor. Using inputs from a pad to turn things on and off in logic.
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