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I think there is no collision for paintings. I think the only way of adding physics and collision to such things would be to make sculpts. I haven't tried this yet, but am planning to as it seems to be a pretty common problem people are trying to solve. Here's the theory:
Make multiple sculpts of parts of the hair. Make them collide and make them physical. Join them with connectors so they can pivot and move with each other. Connect one end to the head. Now, in theory, the hair will move with the character's head, *and* collide with their body.
It's going to be way less efficient, and so put the thermometer in-game. Though realistically moving and colliding hair has always been a tricky problem in video games in general.