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A forum post by urbandevill

Hi, Dreams is a game engine, every engine got its pro and cons, to allow the game to have super fast loading, and so much more, the trade off was to have as much as possible in memory.
i had the same vision when i first start working on Dream, but in the end, you learn to think and build this way.

Let me give you some pro tips :

-Dont have everything in 1 bug sculpt !
Seperate as much as you can from the Car Body !
Then make a new sculpt with the stuff (exhaust pipe, antenna, etc etc)

-Cut the Car Body sculpt in half then Live Clone + Flip.
So left side of the vehicle is the same of right ! Doing this divide by almost 2 the cost of that shape.

-Reuse same shape a LOT, be sure its the same using live Cloning (Clone tool, tick box on the right side of the screen).
Reuse the exhaust pipe for something else under the car, or as decoration inside, suspension etc


-Tint the shapes, or build them to be able to be tinted easily.
Sculpt in shades of Gray, then tint things with Tint,
(ALL my sculpts in Moon Raiders are grey, i tint them so it look like new one, but the cost is the same)
The parts of YOUR ship and the ENEMY ship are the same ! but tinted, positioned differently, it look like a new ship but its the same bits.

-Use Painting instead of sculpts (it cost nothing in memory) so you have lots of details that are visible but not in the sculpt.
Example, on Moon Raiders, all the ship details are made with Painting on to of the sculpt.
Scaffolding in Moon raiders are made with painting drawn using Line tool, so it look precise things, but it cost zero.

Have fun mate, looking forward playing this !

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