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Hi, it's Christophe from Mm.
Like Peter say, if its not movable easy do what he says.
If not, here we go : so you got A and B.
my guess is you are moving A, and you want B to be at the same distance.
BUT depend if you care about physics.
YOU DONT CARE :
-Use teleporter ! teleporters move (cant be set to not care about rotation)
(teleporters move and dont care about physics, mean it teleport and move across walls and things)
So you can add a Tag on A, offset it to a position, ans every frame, it will teleport to this position in world.
YOU CARE :
You can use 2 followers, 1 to follow, 1 to flee. (both using close distance, follow being slightly bigger than flee)
Use a small Fallout on both of them to make a great blend.