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As an update to tackling this feature, I've found that scoping into the puppet, multiselecting each body part (except the pelvis: copy it later on its own or else the logic is retained upon copy), and copying the whole body of the puppet into the world (don't forget to scope all the way out!). This will allow you to create a sort of ragdoll template of the puppet. The ragdoll requires a bit of tweaking on individual parts and ballsockets to get physics working right, but I find that doing this is useful because the connectors are preserved and the ragdoll is very accurate compared to building the whole thing piece by piece. It may also be worth saving the whole ragdoll locally to the PS4 and bringing it back in after saving to avoid any key framing conflicts with the existing puppet (body parts will retain any animation when copied) you wish to emulate the ragdoll for.