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While there's no direct way of changing Gravity's direction, one can obtain similar results doing tricks such as the one Magus0Mind00 suggests.
If you need a different general Gravity direction, take your level and Camera Gadget and rotate them together. Just like the old cinema masters did!
Now, you said you'd like to have objects falling into the centre of a sphere (like a planet). This requires a different approach.
You need to disable the scene's gravity from the "Global Settings" gadget inside the "Gameplay Gear" section of the gadgets palette. This is done by turning ON the "Adjust Gravity" switch and then sliding its value to 0%.
Now you need to create the new gravity center inside your planet, placing a "Force Applier" gadget right on its centre. For this step, I suggest turning Grid and X-Ray ON.
When sculpting the planet sphere, Tweak its shape with Shift+Square and change its grabbing point to its centre. This way, the centre of the planet will be on the Grid, and so you'll be able to find it and place the "Force Applier" and other gadgets there.
If you want to use the Puppet Gadget, you'll need to place it on the North Pole of the planet, and have the planet rotate below its feet when the character walks.
OK I won't spoil it any further! Try to find your own solutions from here, and do come back to us to let us know how's it going.
All the best,
Pablo