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A forum post by Magus0Mind00

Is your button wired to the keyframe inside the timeline, or just to the timeline power?

I've found looping animations aren't great for a button press, because the timeline stores where the playhead is at - so you could get half way through an animation, let go of the button going back to default pose, and then when you press again you're part way through the animation. Maybe you could also create logic to reset the playhead after button-off, but that's an extra step.

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