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A forum post by mmdev7

This is a really good point. I think the camera is set up this way because it’s how real cameras work but that doesn’t mean it’s super useful.

For now I guess you could set your focal distance a short way in front of the player (5m?) and then set the apature quiet low (maybe 25%) That way the background will still blur out but geometry close to the camera should be in focus.

Hope this helps,
Peter

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