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I tried to do something similar and it was quite tricky to position the ball joints centered in the eyes. I don't know if there's a better way around it but basically I had to make the joint slightly larger than the eyes in order to be able to both grab it and position it properly. Once I got them in place, I increased the "tightness" of the joint so that the eyes would not wobble around by themselves. But I didn't get the "look at" rotator to work as I intended.
I also tried synchronizing the eyes; seems like there should be some way to use the output from one rotator as input for another so that both eyes always look at the same thing, but I haven't figured out what to use on the second eye.