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Thank you, I will check it out tomorrow when I get home from work. My scene is pretty complex at the moment, and the intended animation *to* its current state is going to have a lot of parts, so it's definitely going to need a timeline.
But yeah, I just am a bit confused by which other gadgets I should be using initially? Can a timeline's bar just sit on (and display) a different keyframe and play to the end when a trigger is activated rather than playing automatically? I'm pretty sure I'm overthinking it...
Thank you again, I'll check out Rocky Keyframes tomorrow after I've slept on it. :)