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A forum post by Supposer

'@Wert: Yeah... I tried that, and it didn't do anything.

@Mm: A little while back I was messing with making a way of fading in a timeline when certain triggers come from the game world (eg. bouncing on certain launchpads bring in a certain part of the music track). I had that working, using a signal manipulator to fade things in and out.

I had all the logic in a sub-chip within the main microchip. The main microchip just had a series of options (value sliders and switches), and some input/output nodes to make it easy to use as a unit. I wanted to let the music stay at a lower level until "triggered" to go louder, so I thought the custom remapper would be perfect, by setting its min-out a little higher. But I also wanted that configurable aspect with another slider. But it seems there's no way of setting min-out, which is a shame.

I'll add this to feedback. But I'm not really too clear on what wiring to the custom remapper actually does, anyway. Sometimes it sets max-in and max-out. Sometimes it sets all 4 parameters... ?

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