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A forum post by mmdev7

You could wire the ‘hit something’ output from the raycast into the speed (or power) of the rotator. You could also plug this into an invertor and use that to power the forward mover.

As long as the raycast is fairly short the object will only slow down and rotate when there is geometry in front of it, and when there isn’t geo in front it will move forwards.

Hope this is helpful :) Peter

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