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Emitting objects works well becuase the emitter gadget cleans up the particle effect by default. You can also control how many are emitted at once so your scene doesnt slow down if 50 explosions go off at once. (use the recycle button to make sure the latest explosions always appear) There is also an input to clean up all existing emitted objects on the last page, super useful too.
So I would always use emitters because of the benefit these features provide. For working on the emitted object I often delete the reference on the emitter, work on the object and then hook it back up again. The emitter will remember any offset you applied so the emitted object should just pop back into the exact right place.
I see your point that this feels unintuitive but I cant think of another way of doing it that would also be clunky and confusing. Please leave a comment in the feedback forum if you have any ideas.
Hope this is helpful :) Peter