Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
regarding your problem with approach number 2:
I had a similar situation where I wanted something to trigger as many times (in a given time frame) as I needed.
my solution: whatever triggers the signal I hooked it up to a chooser. or I think it's called selector. connect your trigger to the 'move to next output'-port on the selector. (or move to previous, its really the same). then I copied my emitter a few times and connected each selector output to one of the emitters.
this way when the first one fires, didn't finish but the effect is triggered again, it will just move on to the next iteration of your emitter, eliminating the need to wait for the first one to finish.
of course depending on how long your effect/animation will last, you will need more or less copies of it, to prevent all elements in the queue to be triggered at once, which would create the exact problem you are trying to fix.
hope I could help and that it's applicable to your situation.