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A forum post by mmdev1 - John & Luci

Hi,

I created the water ripple effect mentioned in the other thread.

What we need to do is run each step through phase by phase

first: create a ripple

Use the paint tool to draw a single line with the ruler brush

Then tweak than paint to clone around a cylinder

Animate it to pulse, play once and a short trail length,

you should now have a ripple each time you start time?


Next get it to span at the end of a laser scope:

Place down a laser scope so that it hits some of the non collidable water you have made.

Set it so it collides with visible objects that are non collidable

maybe set a tag on the water to one of the available tags and set the laserscope to only find that tag in it's tweak menu

Then get out an emitter, select it to emit the ripple you made earlier

Then hook the "hit position" of the laserscope into the "emit position" of the emitter


Now your ripple should be spawning once a second at the end of the laserscope?

Set the emitter to emit once

Then place the laserscope in the puppet above it's head aiming down at it's feet

Wire the "heel strike" output from the puppet interface gadget inside the puppet into the power of the emmiter

You should now have it emitting ripples every time you take a step on the surface of water

hope this helps

John

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