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You plonk a tag in the world that you want to be the ‘anchor’. Then you put a follower gadget on your character set to follow that tag.
Right, so by default that’ll just move straight to,the tag in all axes - you don’t want that. So you tweak the follower and just have it follow in Z` - with damping set to 100% and follow strength set to 100%. Set X and Y to 0.
This means the follower will ‘follow’ the tag position in Z (so it stays on the same plane as the tag) but you still have control over the X and Y
Make sense?