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It’s not too bad so far (I’ve been prototyping on the mini piano before I attempt a full sized one), especially once I figured out you can increase any value slider incrementally with the D pad.
It’ll still be a slow process, but I’ve figured out a workaround of my own to hopefully save some time (not tried it out yet so I’m not sure it’ll work).
Each whole number = 1 octave, so if (for example) middle C was 1.25, the C an octave above that would be 2.25.
I’m thinking once I’ve done one octave I can save that on a microchip (excluding the keyframes) copy and paste it 7 times, do a check to see if the number fits within the relevant range, subtract one whole number per octave and send it to the relevant chip. My flu addled brain could be way off beam here, but I THINK that’ll work.
If I sculpt one octave of piano keys, group the keyframes with the sculpts and clone the group a bunch of times, then it’s just a case of carefully wiring everything up.
I have hit an annoying snag though (one that I should have seen coming!):
As the output is one number, it can only play one keyframe at once, so I can’t animate more than one key at a time. I’m wondering if there’s a workaround for *that*, but I’m not hopeful.