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A forum post by MadPropz101

I know how to help you.
Leave the eyeball on default as “non-moveable”. Then grab it with R2 and while holding it press L1+X to scope into the puppet, and do it again until you’re scoped in on the head. Then place the eye and when you start playing it will stay where you placed it relative to the head.
Now lets say you wanna move the eye up and down depending on how the R Stick is pressed, you can put an Advanced Rotator on the Eye and only make it rotate on the desired axis with some simple logic.
Thing is, because you added an advanced rotator your Eye will not stay part of the head any more. To fix this you also need to connect a Bolt Connector. With Bolt selected, click on the head first (parent) and then on the eye (child)...it doesn’t matter what place you click, it just tells the bolt which two objects it’s connecting. What matters is the pink joint on the bolt, it shows a white circle on it which tells you how the child object will rotate. Just move and rotate the pink bolt accordingly and now everything will work fine ;)

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