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A forum post by kemengjie33

I just made a level with this. "Animation test with playback controls." Getting the timeline to go back and forth is actually rather simple, but having audio play backwards means you have to go into the granular synthesis section of all your audio and turn that on. Then have a wire carrying your negative signal go into the time stretch input under the Granular synthesis tweak. Anyway you can check out the logic in the scene for a better idea.
Only thing I can't figure out is finding a way to skip around the timeline (jump forward, jump back) and have the audio work normally.

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