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A forum post by Echarin

The following is what I've done in my level to give myself control over the timeline. It might be a bit more complicated than what you need, but it will do the job.

Stamp down a variable and give it a nice, descriptive name like playheadPosition.

This will be the value sent to the playhead, so go ahead and grab a wire from the variable's Current Value and plug that into the playhead's input (it's on the timeline, at the very bottom of the playhead itself).

Give the variable a minimum value of 0 and a maximum value of 1.

Important thing to note: when that variable is 0 it means the playhead will be at the start, and when it's 1 it'll be at the end.

Also place a Variable Modifier and tell it to modify playheadPosition, and set it to Add.
Next you'll need to place a Calculator gadget set to Divide. You'll need to play around with these values to get what you need, but to start with set A to 1 and B to 100. If that makes the timeline play too slowly, increase A. If it's too fast, decrease A.
Plug the Result from the Calculator into the Operation Value of the Variable Modifier.

Great, you've made a way to play the timeline! Wait, that was already a feature of the timeline...

Anyway, all you need to do to play the timeline in reverse is to turn the number going from the Calculator into the Variable Modifier into a negative number.

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