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A forum post by MrKlawUK

thanks. So for anything that causes death - health 0, any other logic that results in expected death - wire it into the 'respawn' input on the controller?

If I want the ship to disappear as the explosion kicks off, should I turn it invisible, otherwise the respawn may pull the camera away too quickly?

Lastly, how do you end the game when you hit 0 lives? I can decrement a counter but is there a different input I hit for 'dead' rather than 'respawn'. Is it 'died' on the controller?

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