Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by Kalapixie

For the sword swinging, what I would do is do the animation of the character without a sword in their hand at all, swinging it, then attach a tag to the characters hand that'll hold the sword, and then a teleporter in the sword hilt. You might have to finangle with getting the angle of the teleporter to match the tag, but as far the tests I've done, teleporting an object to a tag will keep that object visually attached to that tag until like 100m/s or so. After that the teleporting object visibly lags behind, but outside of remaking Rocket League, I don't see that as a particular problem with that.

I think what happens with animations is the keyframe targets what you're targeting, so if you're targeting a single object, then that object will move independently of anything else once you group it. But if you group it first, then when you keyframe the group, it'll move the group. So an alternative you could do is group the sword with the hand before you keyframe the hand(group), and then you should be able to just bring other swords into the group (by holding them with R2 and then scoping into the group with L1 + X), and as long as those swords are positioned where the first one was, they should move with the hand.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.