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Hey @Kalapixie! Thanks so much for your super useful explanation. You're 100% correct, which is a bit of a shame. This was not how I imagined the grouping to work.
How would you, for example, animate an arm swinging a sword, but then change the design of that sword or swap it out without having to re-do the keyframe animation?
Anyways, this does mean that I have to rethink my approach to this. I wasn't overly happy using keyframes for something that seemed like it should be a simple case of rotation.
If anyone has a better way of reproducing the rotation angle of a thumb stick on screen using logic and advanced rotators, I'd be supremely grateful!!