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Is it the movement, or the appearance you're having trouble with?
For the movement, you can use keyframes in a timeline. If you zoom in to the timeline (making everything appear wider), you can make the keyframes super thin. Then, you can fiddle with the blending between frames (teak the keyframe before the blend), to get it to "feel" just right. And don't forget to add one at the end also, to blend to from the last keyframe. You can have this one hanging just beyond the edge of the window, so it doesn't stutter when it loops.
For the look, clever sculpting can help with this. Also, try adding some wax finish to reduce the shadows so the join is less noticeable. If the creature has fur, make the surface looser so that the join is sort of "blurred out", or perhaps use variable looseness (not played with that, but it may be helpful for you). Or you can add paint strokes with a bit of floppiness to cover the join too, for fur or feathers.