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I found a bug in the jump through logic. The problem is, if I have physical objects like enemies or player 2,etc, they will just fall through the platforms, since I disable the Collider of the platforms when the player jumps and enable it again when he falls.
I also tried to disable "Friend" in collision labels, but that didn't work properly either.
I could try to disable the Collider of the player itself, but I'm afraid that can cause the player to fall through the platforms also.
Any suggestions?