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Thanks for the advice! I was under the impression that group settings override the individual sculpt settings. So say if each part of the armour was set to collide, but the piece as a whole had collide disabled, then the group should not be collidable. I believe a puppet needs both Moveable and Collidable switched on, and figured this would in turn override everything below?
I'll give it a try anyway and see how it goes :)