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A forum post by phort

Add a Tag called “Player is in bounds” to your player, and a tag called “Stay in bounds target” to a point inside your level. Add your zone, set it to detect “Player is in bounds” tags.

In the player, the “Player is in bounds” tag has an output that tells whether it is being detected by a zone. Connect that to a NOT gate, so you have a signal telling you when you’re out of bounds. Connect that to a Follower mover gadget, and set the Follower to move towards the “Stay in bounds target” tag.

You can now duplicate as many of that zone and the in-bounds tag as you want, and the mover will go towards the nearest tag whenever you’re not inside at least one zone.

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