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A forum post by theshepanator

What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 & 1 showing how full it is.

This will immediately activate any gadget with a boolean (on or off) input, like an end trigger, even though the output strength of the timer will only be 0.1% as it just started. I think timers have a "pulse finished" output, which will stay off for the duration of the timer & then send a pulse when the timer is done.

Otherwise I recommend using timelines for doing cutscenes and the like, must easier than using timers and stuff.

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