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What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 & 1 showing how full it is.
This will immediately activate any gadget with a boolean (on or off) input, like an end trigger, even though the output strength of the timer will only be 0.1% as it just started. I think timers have a "pulse finished" output, which will stay off for the duration of the timer & then send a pulse when the timer is done.
Otherwise I recommend using timelines for doing cutscenes and the like, must easier than using timers and stuff.