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A forum post by MADatARMS

Hey Lombax thanks a lot for that advice man. Ye I’m actually using both but keyframes does seem to keep things more steady especially the main body part ie torso, it just feels a bit more tedious which is understandable trying to get that smooth transition however with action recorder I can get a quicker animation but at the cost of the shaky hands and jitter, not at all I want so my focus will be keyframes for this particular thing.

The main issue I’m having with keyframes is using anything that connects with balljoints or other connectors like the string or elastic. Ball joints are great to get that direct motion I’m looking for but for some reason my sculpt pieces get thrown all out of wack sometimes during animation and I don’t know the cause of it and I have to stop animating and readjust what got messed up and continue animation.

It would be a lot easier to show a video of what I’m talking about.

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