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A forum post by CloaknDaggerson

Hi,

There is one random element you could make use of if making a game, and that is the player! What I mean is that no one person is going to tap a button or wiggle the controllers at exactly the same moment every time.

The trick is to constantly generate the 'random' values but only use the value being generated AT THAT MOMENT when a controller button is pressed.

I don't know if this methodology could be applied to what you are making but in the end the player is the only element that is unpredictable!

Give us some more detail and maybe we could be more specific about a possible solution?

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